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Kimberley Quirk,
[Current Resume] Chief Executive Officer and one of the founders, has 20
years experience in a variety of roles in high tech companies.
She is currently working on business development, finances,
and marketing for CogniToy. She has a Master of Science
degree in EE from Thayer School of Engineering at Dartmouth
College as well as a Bachelor of Arts degree from Dartmouth
College.
From 1991-97, Kim worked at 3Com Corporation where she
was a manager and individual contributor in a variety of
areas including development, product testing, QA, customer
support, continuation engineering, and technical marketing.
Before that she ran her own consulting company for 5 years
focused on printed circuit board design, training and sales.
Kent Quirk,
Chief Technical Officer and one of the founders, has over
20 years experience in software design and development.
He is the architect of Programmable Objects as well as lead
designer for MindRover. His role includes game design as
well as overseeing all aspects of development, art, media,
and website design. He is an entrepreneur and a specialist
in human factors and software interface design.
From 1990 to 1994, Kent worked at Lotus Development, designing
complex user interfaces for business products, including
an environment for visual programming. Just before starting
CogniToy, he was a freelance programmer and interface consultant,
and has worked on the design of a number of educational
software products, as well as several websites. From 1984
to 1990, he was President and CEO of Totel Systems, Inc.,
a company specializing in contract software design and development
in a variety of embedded systems. Totels clients included
many large organizations such as Intel, Nixdorf, GTE, Marriott,
Texas Instruments, and Lotus. He is a 1982 graduate of Dartmouth
College.
Nathaniel Goodspeed
is a Product Architect at CogniToy. He brings over 20 years
of design, coding and software architecture experience to
the team. He has worked for a number of companies, most
recently Red Brick Systems, Inc.; he helped to design the
ODBC 3.0 specification, specifically the Open Group (and
ISO) standard on which it is based.
Nat is a strong believer in getting the interface right.
He has always enjoyed the technology of computer languages,
and he helped to design and implement the Programmable Objects
infrastructure. Nat has a B.A. in Computer Science from
Dartmouth College.
Kendra Kratkiewicz,
a Principal Software Engineer at CogniToy, has 18 years
of software development experience across a wide variety
of languages and platforms.
She began her career developing embedded software for radios
at Motorola, moved on to AI/expert systems at Syntelligence,
and then to financial software at Wang. Next she tackled
palmtop applications and development tools at Lotus, before
returning to Wang/Eastman Software to work on imaging products.
From there she came to CogniToy. She has worked at many
levels, from user interface to runtime engines, and with
a wide variety of tools and languages, including LISP, assembler,
C, C++, and Java.
Kendra graduated from the Massachusetts Institute of Technology
in 1984 with a Bachelor of Science in Computer Science and
Engineering. She is currently pursuing a Master's degree
at Harvard University.
Zachary Morong
(now consulting) was CogniToy's lead artist and responsible
for almost all of the 3D and 2D art found in MindRover as
well as the marketing materials, retail box design, and
ad sheets.
In his 9 years as a game artist, Zach has created animations
for the Concannon Group, and is a veteran of Papyrus where
he worked on IndyCar II, Nascar II, and Grand Prix Legends.
He also teaches computer animation at the School of the
Museum of Fine Arts.
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